I made a free version of Edgewise for the iPhone. It hit the app store yesterday.
It’s just like the paid version except it bugs you to buy the game if you really like it. I thought about making the free one be ad supported, but I decided to wait. I may change my mind after I learn more about the various mobile ad platforms. Or after Apple’s announced ad service goes live.
Since I wanted the free version and the paid version to be mostly alike I used the same Xcode project and sources and added a new build target. It was even easier than I imagined it would be.
I have a couple of ideas for how to improve the game play that I may release soon. All improvements from now on can easily be shared between the free and paid versions, which is kind of cool.